AI Insights · Timothy · January 2024
Top 5 Fidget Toys Games Performance in Central America Q4 2023
Discover the performance trends of the top 5 Fidget Toys Games across Central America in Q4 2023, including weekly downloads, revenue, and active users.
In the fourth quarter of 2023, the top 5 Fidget Toys Games on a unified platform in Central America showed varied performance trends in weekly downloads, revenue, and active users. Here's a detailed look at each app's metrics.
Antistress relaxing toy game from XGAME STUDIO experienced fluctuations in weekly downloads, peaking at around 101.9K in late September and maintaining an average of approximately 72.5K towards the end of December. The app's weekly revenue saw a similar trend, with a notable increase to $20 in early November before settling at around $8-$12 in December. Weekly active users showed a steady rise from 545.2K in late September to 748K by the end of December.
Antistress - relaxation toys by JindoBlu demonstrated consistent weekly downloads, ranging from around 53.4K to a peak of 94.2K in late December. Revenue for this app varied, hitting a high of $123 in early November and maintaining around $91-$115 in December. Weekly active users were also steady, increasing from approximately 760.3K in late September to 875.7K by the end of December.
Fidget Toys Trading・Pop It 3D from Freeplay Inc showed a steady increase in weekly downloads, from 35.6K in late September to about 54.8K in December. The revenue for this app was modest, peaking at $16 in mid-November. Active users rose from 136.9K in late September to 182.2K by the end of December.
Pop Us! by SayGames Ltd experienced a fluctuating download pattern, starting at 39.3K in late September and reaching 50.9K by the end of December. The app's weekly active users increased from 79.5K in late September to 103.7K by the end of December, despite having no revenue data available for this period.
Fidget Toys 3D - Antistress from Fidget Dev saw a steady weekly download trend, starting at 31K in late September and peaking at 38.8K by the end of December. The app's revenue was minimal, with a notable $5 in mid-December. Active users grew from 248.7K in late September to 242.8K by the end of December.
For more detailed insights and data, visit Sensor Tower.